Ebook OpenGL Game Development By Example
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OpenGL Game Development By Example
Ebook OpenGL Game Development By Example
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About the Author
Robert Madsen Robert Madsen is an accomplished game programmer, with dozens of published games to his credit. He started programming in 1979, and he has been a programmer for all of his professional life. He entered the game industry in 2004, and he founded SynapticSwitch, LLC in 2010. As studio director, he continues to code while also managing the broader needs of an independent game development studio.
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Product details
Paperback: 420 pages
Publisher: Packt Publishing - ebooks Account (March 8, 2016)
Language: English
ISBN-10: 1783288191
ISBN-13: 978-1783288199
Product Dimensions:
7.5 x 0.8 x 9.2 inches
Shipping Weight: 1.3 pounds (View shipping rates and policies)
Average Customer Review:
2.7 out of 5 stars
5 customer reviews
Amazon Best Sellers Rank:
#2,506,907 in Books (See Top 100 in Books)
This book teaches OpenGL version 1.1. The current OpenGL version is 4.5, so I'm not sure what the point of learning a completely deprecated API is.
Outdated a bit, but it works.
I got this book after reading Packt's other great books on shaders and OpenGL. I expected this to be great as well, it is not.The entire book focuses on the VERY outdated OpenGL 1.1 API. And even at that it does a poor job. The amount of information covered in this book is so low i can't even rant about it. The book does not even mention vertex arrays, forget about anything with buffer in the name. How did this manage to find a publisher and get published? If you want to get a good book about legacy OpenGL, go with OpenGL Game Programming, First edition/
Absolutely terrible. Very shallow introduction to OpenGL, with nothing about shaders or modern pipeline, no scene graph, no proper model loading, nothing about lighting a scene... this book is just useless. You can find much better information online, on great websites like (...) and (...)
Full disclosure...I am the author of this book. I recognize the criticisms that the book is written to OpenGL 1.1. Keep in mind three things: (1) This book is intended as a primer. The reason for using OpenGL 1.1 is because that is the version that comes universally on all Windows PCs and therefore it is widely available and already pre-installed. (2) There is nothing taught in the book that is invalidated by newer versions of OpenGL, and (3) The book is much more that a book about OpenGL...it is a book about game development using OpenGL. In that regard, it covers other features of game development including good game design, audio, and UI. The reader creates 2 prototype games--one in 2D and one in 3D.I'll admit this is not an advanced OpenGL book...there are other books that fulfill that purpose. However, this book does exactly what the description says it does. It provides a beginner a good understanding of developing 2D and 3D games.Thanks for all of your comments.
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